Brief History of the Pokémon Trading Figure Game [TheJWittz]

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Everyone knows about the original Pokemon Trading Card Game. Next to the video game series and television series, it was one of the biggest staples in the franchise. But few remember the Pokemon Trading Figure Game. Enter TheJWittz.

The first set released for the figurine-based strategy game was called “Next Quest.” The game seems to be played in a luck/strategy format that resembles the boardgame Risk with most actions being controlled by a spin mechanism on the figures. The figures are larger than most other figure games, highly detailed, and meant to introduce this type of game to younger players while holding the interest of older fans of the Pokémon series.

The Pokémon Trading Figure Game was designed by Tsunekaz Ishihara, a general producer for Pokémon and one of the designers of the trading card game, with Kouichi Ooyama and Mr. Masayuki Miura. They spent several years preparing the game’s look and feel to ensure the best possible trading figure game. They aimed at maintaining the spirit of the Pokémon through all the properties, but realized there would be some differences. The figures are designed and created by Kaiyodo, with help from the game designers

Players take turns moving their Pokémon around the playmat, attempting to get one of their Pokémon on the opponent’s Goal. If their Pokémon stops next to an opposing Pokémon, they can choose to battle. In a battle, both players spin their own figures, and the best result wins. A single game can take place on the 3-on-3 playmat or the 6-on-6 playmat. The quick 3-on-3 version lets players explore the basic strategies of the game while the 6-on-6 playmat offers a wider variety of tactics. A player can spin a trainer figure, to use a boost card.

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